If I take the code from my Vista box, and compile it on XP, my PSTimer routine works. On Vista (Ultimate SP1) it doesn't. Is there something besides PS Timer, maybe something built-in I could try on my Vista box?
I've created a traditional window using Appbuilder with the PSTimer, inserted a trigger, updated the title of the window. Works fine.
Created a .net form, added the MS timer, inserted a trigger, updated the text (title) of the work, works fine.
This is on Windows 2008 server.
Sorry, can't help you
were you ever able to sort this ?
No. I wasn't. I added memory to my XP box and switched back. It turns out that if you have a Vista box with dual processors and 3GB of memory or an XP box with 1 processor and 1 GB of memory, the smart move is to add memory to the XP box, and ignore the vista box.
1 GB of memory seems insufficient to run drop 2. But 2 seems to be working OK.
in my original message, I referenced PS timer. In your response, you referenced MS Timer. Are we talking about the same thing? I suspect not.
in my original message, I referenced PS timer. In
your response, you referenced MS Timer. Are we
talking about the same thing? I suspect not.
in my response I said
"I've created a traditional window using Appbuilder with the PSTimer, inserted a trigger, updated the title of the window. Works fine."
I also checked that the ms .net timer worked as well. It did.
I also checked that the ms .net timer worked as well. It did.
1) How would anyone know there was such a thing as a MS .Net timer?
2) How about a little sampler code about how you referenced it?
3) Is there something special which needs to be done to access such an object from OEA?
1) How would anyone know there was such a thing as a
MS .Net timer?
In the toolbox . Microsoft Controls->Timer
2) How about a little sampler code about how you
referenced it?
(I usually use it in a form, though)
3) Is there something special which needs to be done
to access such an object from OEA?
see (1) or (2)
Whoa! . when did that happen? I could have sworn there used to be only a small number of uninteresting controls there.
heh. I did wonder why you asked the question ...
Were they there in TP2? Drop 1? I don't remember them. Of course, before drop 2 most of my object work was non-visual.
couldn't be 100% sure, but I am pretty sure that they were.